Wednesday, February 2, 2011



Play it backwards.

It's rough but


It kinda looks cool


And the blue one looks weird.. like not explodey enough

the 12 principles of design part 2

Secondary Action: Some of the short animations have pieces separate from the main point of interest that are moving, creating an added depth or realism to the movements.

Follow Through: One of the main animations at the beginning flows out, and collapses on itself. After the collapse, it lets out kind of a splash.

Pose-by-Pose: The current way we are doing the  flash animation is Pose-by-Pose; we drew out the main, key frames and filled in some of the frames in between.

Staging: The small animations occuring the middle are emphasized by the wide empty space around them.

Appeal: We are using attractive, flowing movement and shapes keeps the viewers attention.

Solid Drawing: The second part of our animation uses three-dimensional objects made in blender.

12 Principles of Animation (Part 1)

1. Timing: The timing of our animation is based primarily on our sound, which consist of a constantly increasing breath and heart beat.

2. Ease In/Ease Out: Each animation that we show will ease in as a small abstract form and ease out as a different abstract form.

3. Arcs: Arcs are used in the general motion of all our animations.

4. Anticipation: Our entire animation showcases the idea of anticipation.

5. Exaggeration: We exaggerate our forms by stretching the laws of physics. We will create several vortices to form and flow as we please.

6. Squash and Stretch: We will incorporate squash and stretch in a portion of our animation where we simulate flowing water using Blender.

Tuesday, February 1, 2011

http://vimeo.com/19089326

So this is kinda cool.

It like leaves you hanging and cuts but goes back.. anticipation!




and it's really simple stuff but it's intriguing .. I think.